I wanted to mix Cyberpunk with some more retro-scifi-ish vibes while creating this Super Diner asset!
I ended up creating a bunch of different assets to make it feel as real as possible, including ads TVs, computers, panels, greebles, vending machines, food, etc... I really tried to focus on realism, especially on the details, making sure that everything has a comprehensive function (e.g. gutters, panels and computers UI to be relevant, etc...).
Modeled in Blender, textured in Substance 3D Painter, interfaces, ads, and UI created in Blender, rendered in Unreal Engine 5.5.
Signs, ads, and machines' UI animation made in Unreal Engine by manipulating transform controls on a dedicated UV Map. It works in both Real Time and Level Sequences. Trashes scattered all arround are from Quixel Bridge with small texture tweakings.
Thanks for watching! ❤︎
Various vending machines with basic UI animation
Animated neon signs
Animated screens
Unreal Engine real time level preview