Freelance 3D artist with expertise in modeling, texturing, and real-time integration for video games, product visualization, and animation.
Contributing to developing an exciting Racing Simulation game, my responsibilities include overseeing the creation and production of realistic car models and leading the texturing team to ensure high-quality visual aesthetics. With a focus on precision and creativity, I aim to deliver an immersive and visually stunning experience for racing enthusiasts.
- Define a workflow for all cars creation and implementation.
- Unreal Engine cars’ Master Materials development and implementation.
- Shared library for specific items, such as tires, rims or brakes and optimization.
- UV optimization, homogenization across all car models.
- Realistic texturing combining single tile, UDIMs and tiling workflows for optimization
purposes while aiming for the best end quality.
- Management and follow up of all cars to be done.
- Continuous self-taught training.
- Asset creation, including modeling, UV unwrapping, texturing, rendering, and
exports management for online stores.
- Artwork and animation creations.
- Workflow development for quicker work, easier fixing, and better balance between
softwares.
- 3D scanning (using photogrammetry or 3D scanner).
- Motion Capture (using Rokoko smart suit and gloves).
- Outsourcing for Video Game asset developpement.