Skin and cyberware are made in Substance 3D Painter, other textures are procedural Blender materials. Additional skin details have been sculpted in Zbrush and then exported as displacement and normal maps. Rendered in Blender, using Cycles.
Original clothes by Evgeniia Petrova (www.artstation.com/digitalcombine).
More about Vic (the character used):
https://www.artstation.com/artwork/5ByoYW
More about the Cyberpunk Mustang mod:
https://www.artstation.com/artwork/PevmZB
Made using CyberStreets assets from Kitbash3D.